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wild-dragon:

bunjywunjy:

rootbeergoddess:

borderlinekomaeda:

hyandrogynous:

scotchtapeofficial:

scotchtapeofficial:

missmamibee:

why is concept art always 300% better than the final product especially in western animation

99% of the replies to this are twelve page essays about how time consuming it would be to animate concept art like . buddy. i know. im in film school for animation. u ppl needa know how 2 see a funie joke on the internet and move on without takin it so seriously

aight but have none of those ppl seen The Book of Life bc uh lemme tell you

the concept art and the finalized versions of sets, characters, and scenes in the film look THE SAME. The Book of Life had a lower budget than Frozen too so uh…….. 👀 y’all need to open ya eyes

tbh the book of life looked even better than its concept art

Book of Life cost only $50 million yet it looks more vibrant and colorful than a movie that cost $150 million. How is that possible!?

MARKETING DEPARTMENT.

From a games perspective, at least from what I’ve seen, lower budget titles sometimes have more freedom because the production/publishing studio thinks it’ll only sell to a niche market.
That’s why you’ll have breakout success stories that defy the expectations of what a  successful game title should look like so often, and why the indie market exists (although realistically it’s not a viable route for most people. Hundreds of indie games get released every year and we hear about maybe two dozen of them that are moderately or more successful.)
Developers and artists can often have a better grasp on the project than producers from an artistic side, and thus giving them more freedom creates more interesting products from an artistic point of view.

@mexopolis I’m unsure of whether or not this is true in the animated films business, if you’re up for it could you share your thoughts?

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