Personally I always felt like Hobbits age at roughly the same rate as exceptionally healthy humans and that the reason they donāt come of legal age until 33 is because have you met people in their 20s because Tolkien did
Funny: Pippin is an idiot because heās not an adult yet.
Funnier: Pippin is an idiot because heās 28.
I read that as āof lethal ageā no less than 3 times
Itās sad that toxic game culture is so prevalent cuz like. As someone who has ended up in random matches with kids before, I can attest to how fucking easy it is to reverse and un-teach shitty attitudes in kids.
Example: I downloaded Friday the 13th because itās free on psn. I dunno how to play, so I just enter quick play and Iām matched with 3-4 kids on mic. Immediately on mic theyāre shitty and disparaging to each other. They laugh at each others deaths, they actively work against team mates and self sabotage, they call each other āfagsā, etc. From the sounds of the voices they cannot be older than 13-14.
I put on my mic and just decide I aināt havin it. I am nice. I thank them for barricading doors or leaving me items. When they break free from Jasonās grasp I say āgood job!ā or I try to help them. One kid survived for most of the match by himself. When he dies, I tell him he did a fantastic job.
The mood shift is practically INSTANT. These kids almost immediately stop being dick heads. They start encouraging each other and being kind. After the match all of them try to friend request me. Which should tell you a couple of things:
A) kids want to be kind, and they want to have a nice time playing games. But encounters with adults like me or so rare that theyāve trained themselves to instantly put on a toxic, shitty, defensive veneer when encountering any new person online. Itās literally just THAT EASY to not groom a horrible gaming community, itās just that NO ONE does it.
B) the speed of which they all tried to friend me was cute, but paints for me such a sad picture? Like these kids are SO desperate to find people to play with who arenāt crappy jerks. They played with me for 10 minutes TOPS and all instantly tried to reach out to me.
tl;dr: The kids are alright. Adults are shit heads.
I cant agree with this post more
I witnessed something similar with my younger brother (this was when he was In fifth grade so bear with me here) and his friends. The teacher assigned for them to build a somewhat accurate spanish mission in Minecraft because their school had gotten some iPads and she needed to assign them something other than a PowerPoint.
Now hereās the thing. Most of these boys, my brother included, have ADD/ADHD. About a week into the project all they had in their shared world was chaos. Somebody filled the place with tnt and lit it up. Holes everywhere. Whenever one would attempt to try and build something (mostly wood huts and not the actual project) it would be destroyed within minutes as the boys began to insult each other heavily and complain that the design was ugly.
I brought my own ipad with me and decided to sit with the boys while they continued their reign of terror. I joined the world and built a hallway out of brick at the very center of this war zone. Immediately one of them tried to destroy it under the impression that āit looks badā.
āWell, what should I make it out of?ā
āDiamond.ā
The ten year old mind is a mystery to meā¦
Anyway, then I showed him some pictures similar to these:
I reasoned that it would be easier to sway this kid toward another pretty block than trying to get him to stick to the materials of the time, so I asked him if he would like to help me replace my brick design with quartz (eh, itās white).
Bam! One of the ten year old anarchists is dutifully building me a glittering gem hallway for our insanely rich monks.
The other three are off somewhere still yelling at each other and setting off explosives, but we have something built. Much to my surprise the kid asked if he could build the church next because he āwanted to build the most important partā.
Hereās where I learned something important. I donāt have ADD or ADHD but as I said before my brother does. When he gets fixated on something, heās really gets into it. Once a few minutes had passed and this kid already had four walls up I decided to grid up the entire mission. One gets the church, one gets the farm, etc.
After playing the game with them for an hour, I had a pretty good idea of where each kid should go.
Church kid, I found, was very particular about materials and shape(hence his hangup over the brick). I gave him free reign over the outer walls of the mission and showed him the reference pictures to get him started.
My brother liked the farms most (he was building dirt domes over the cows donāt ask me how I made this connection it just worked, okay), so he was in charge of building pens for the animals.
Another kid was, at first glance, very loud and bossy when it came to decorating (constantly said we were making chairs wrong). Turns out he likes interior design, like putting benches and beds in the little rooms, so his bossiness was just frustration with my brotherās artistic sense I guess.
Another was very good with placing trees and plants around the exterior (I guessed this because he covered the place in a ridiculous amount of trees and I asked him if he would like to know where they are supposed to go). He got to make a vineyard for us and organized how the crops should go.
So how did it turn out?
Actually very nice!!
So what did we learn? Kids actually like to play games and be praised for their creativity and intuition. If I had just told them to stop messing around rather than direct their attention to areas within their interests, they never would have gotten anything done.
After an hour of gaming they:
Mirrored my language; āthank you!ā, āwhich part are you working on?ā, āI like this block.ā
Realized each otherās strengths; āhey [kid name] can you help me with the roof?ā āHow do you make the big trees [kid name]?ā
Were able to articulate exactly what they did or didnāt like without using force; āthat looks good!ā, āhow about we put it there?ā, āI donāt like that block, how about this one?ā
On the plus side, since we moved the game file to my device for safekeeping, I now have a cute little souvenir of the time I played Minecraft with four ten year olds.
This is a really long post, but itās super important. In games like Fortnite where youāll find lots of kids, itās important (if you can) to steer them away from toxicity. I canāt tell you how many times Iāve run into kids who talk like toxic adults and the act of just being nice to them completely turns them around.
i think the hip new trans thing to do should be choosing as inconvenient a name as possible. like, you have a sibling of the same gender? choose their name. choose ur parentās name. choose ur petās name. choose ur best friendās name. make ur name a common noun (that isnāt already a name like lane is). call urself āchair.ā open the dictionary to a random page and point, now Thatās ur name. have a different name for each day of the week
Good morning Iām Swim and Iām here to be fucking nuisance
whats up my name is nineteen iām nineteen years old and i never learned how to read
Tyrannosaurus was not the most dangerous animal in the park.Ā Having imprinted on its handler since infancy, the creature maintained a docile temperament all the way to adulthood, and indeed seemed to prefer feeding from its designated trough to pursuing prey.Ā Its interactions with staff and guests showed at most a mild curiosity, and the only real terror the beast inspired was when it snuck up on trainers to sniff their hats.
The raptors were not the most dangerous animals in the park.Ā Hollywood had greatly exaggerated their size, first of all, and while they had a mischievous streak (one individual in particular was fond of stealin zookeepersā wallets), they were far from the hyper-intelligent murder lizards everyone expected.Ā Their intelligence was less of the predatory sort and more the comical intelligence of a corvid, devoted mostly to play and caring for their fellow flock members.
The mosasaur was not the most dangerous animal in the park.Ā Though it held no loyalty to the zookeepers, it had taken to training well enough, and would dutifully move to a specific section of the tank when signaled, giving the keepers space to carry out any business they needed to accomplish in its tank without fear of harm.
No, by far the most dangerous animal in the park was the Struthiomimus.Ā Everyone expected it to be easy – what were these animals in pop culture beyond being fodder for the carnivores?Ā Surely the bird-mimics couldnāt be much of a hassle.Ā Sadly, they werenāt just any bird mimics.
No, in temperament, the Struthiomimus mimicked a swan.
Highly territorial and vicious to the bone, more keepers had suffering brutal beatings by the struthis than had been hurt by the rest of the parkās fauna combined.Ā And when they learned to chew through the fencesā¦
Well, letās just say the Tyrannosaurus never experienced a more terrifying day in her life.