I want a game that’s basically a survival horror setup but your duty is to safely trap and transport the monsters to a nice humane sanctuary because, hey, they still used to be people and animals you know, it doesn’t really seem right to just storm in and blow them up when we don’t even know exactly how conscious they are or even how permanent their mutations might be.
I’d play the shit out of Resident Evil: Animal Control
friends deep lore: the reason chandler is so bad at generally existing in the 90s/early 2000s is he actually died in 1843 of lead poisoning and now he’s been reanimated by dark wizard ross (a homophobe) and the only way to break free of his curse of living undead is to find love and luckily he shares a flat with friendly modern man joey who teaches him the way of the world and maybe just, maybe, he also teaches him the meaning of love. 200k, slowburn, fisting
You befriend the one goth kid at your school; after a bit of bonding and sleepovers, you find out he’s actually a 300,000 year old lich king who kind of gave up on the whole undead necromancer business.