We start with a slow pan down to Gotham as Oracle narrates
“Ask your average person who Gotham’s most famous citizen is, and you’ll get the same response every time: Bruce Wayne. Everybody’s heard of Bruce Wayne. You’ve probably heard his name a million times before. But there are some things that the average citizen doesn’t know about him. See, to the people of Gotham, Bruce Wayne is a rich kid who never grew up. They think he’s a buffoon, an airhead, a moron. But the truth is…”
*Batman bursts out of a window, screaming, on fire*
*record scratch, freeze frame*
“…they aren’t entirely wrong about that.”
EHEHEHEHEHEHEHEHE
This is then followed by a series of clips from interviews with various Gotham citizens, all of whom give humorously ironic descriptions of Bruce Wayne’s idiocy:
“Bruce Wayne? I hear the guy gets through a super-car every month! Replaces every one, just like that!”
*Cut to shot of the Batmobile flipping end-over-end after slamming into one of Bane’s APCs*
“Wayne? Please! The guy would probably have accidentally killed himself years ago if he didn’t have that butler to babysit him!”
*Cut to Alfred physically restraining Bruce from going out to fight Scarecrow while having a broken arm, a concussion, and the flu,*
“I bet he throws away cash like it grows on trees!”
*Cut to Batman shouting “Hey, Lucius! Ask R&D to make some kryptonite/Nth metal alloy baterangs! Y’know, just in case!”
“I’m almost jealous. Super rich and he gets to hang out with gorgeous women across the world? Sign me up!”
*Cut to Bruce being slammed face first into a wall repeatedly by Lady Shiva.*
I’ve rarely played a game in which people actually roleplay the full casting of a spell. Typically, everyone will be cool with simply saying “I cast _____”, and it happens.
So I decided to ask my friends what they thought the verbal component of a spell would sound like. All of them unanimously agreed that the Handbook leaves it deliberately vague. While this leaves space for player creativity, they all said that they would perform the casting in character, except spells are most often cast in make-or-break situations and it’s difficult to come up with some fictional jargon on the fly.
Introducing “Say the Magic Words”: some suggestions of utterances to fill in your verbal spell components.
To reflect the idea that magic in D&D comes varied sources and has been discovered by peoples from all across the worlds and histories, I tried to incorporate little hints of different languages from around the real world. Came across some fantastic foreign vocab and I can’t help but love the sheer diversity and similarities in human languages – both written and spoken.